Star ruler 2 cheat s2/21/2023 ![]() Read the included readme file with Notepad for important instructions on using the trainer. WRITTEN FOR THE ORIGINAL RETAIL VERSION OF THE GAME. This trainer features customizable hotkeys.ĭownload: Trainer 1.300.2.27 (RETAIL) (via CheatHappens)Īdd/Subtract Military Units, 100% Popularity, Low Deficit, Low Expenditure, Freeze Quiz Timer, High State Revenue. WRITTEN FOR THE ORIGINAL DIGITAL VERSION OF THE GAME. Type “switchnation (digits of your country)”ĭownload: Trainer 1.300.2.27 (DIGITAL) (via CheatHappens)Īdd/Subtract Military Units, 100% Popularity, Low Deficit, Low Expenditure, Freeze Quiz Timer, High State Revenue. Buy a product from your country, set the highest purchase price.Ĥ. Type “switchnation 210” and you will be leader of the USA. After 4 or 5 days, you’ll see you have received extra surplus of 1000 BS euro.Ĭheat: How to sell your products for the highest price.ģ. Type “switchnation (digit of your own country)”Ĭlick on weekly-fast-forward mode. Find your own country and send developement aid of desired value, i.e. Type “whatisthisnation” and you will get the digits of your country. Click on your country on the map, then ++ and type “ilovecheetahs”.Ģ. NOTE: This works only for receiver countries.ġ. Code:Īll Politicians of Own Country in Instant NOTE: Add cheats begin with a CAPITAL LETTER and end with an exclamation mark. Type any of the following cheat codes for the desired effect. so just focus on those tech that give you dmg and speed modifiers instead.Press ++ during a match to open the cheat window. maintenance cost is the one that should concern you rather than the initial build cost.Īll later weapon tech are not really necessary and many are actually weaker than what you start with. I usually have my ship designs with at least 500s of supply. The AI usually prefers to build carriers so just sticking to torpedoes and railguns really pawn them hard. I prefer just using flagships rather than carriers as I find them more effective. Leverage, Energy Clash and Ancient Knowledge are good but optional. You only really need to grab a few cards - Negotiate, Name System, Name Planet, Name Flagship, Enhance, Protect System, Patriotic Surge and Cultivation. I typically set the card refresh to 45 or 60s to make it less distracting to the overall game. If you need to know how the size of your system components affect its damage, range, reload, speed, repair, hp, etc. Go into data -> subsystems and under the flagships and supports subfolder has all the files which has the mathematical calculation of your ship design components. ![]() (actually I'm not sure about research) Especially money since it resets your budget every couple minutes. ![]() These all have diminishing returns if you let them stockpile too much. Supply depots and large defense orbitals (long range weapons, a must!) can really turn the tide of a fight, put these in systems that the AI is trying to take from you.ĭon't forget to spend your money, influence, research and energy. Mining bases on asteroids are a fantastically cheap way to get resources to level your planets. Make sure and right click the stars, and allow defense pressure to create free support ships in your systems. Don't worry overly about over-writing the pressure-built buildings, they will rebuild fairly swiftly. When placing structures, put it on top of developed land (the squares with the grey outlines) for less upkeep costs. The expansion seems to have tweaked the ratio a bit, so this should be less of a problem if you have it. Once you start kicking someone's ass, vassalize them.īuilding farms/water is important once you start running out of resource planets. Having bigger ships (both support and flagships) seems to really help in war.Īnnexing planets and systems is very effective if you can get some decent influence generation. ![]()
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